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Unreal Fellowship: World Building EMEA 2023

World Building EMEA | Assignment: Undoing

“What is Unreal Fellowship: World Building?

Unreal Fellowship: World Building is a new three-week virtual course that centers on the core principles of real-time production design, with a special eye on the environments needed to tell a compelling story. By the end, participants will know how to create/stage elaborate worlds in service of a final short.

All the while, they’ll be using Unreal Engine, Datasmith, and Quixel as their core technologies, and learning how game design techniques can be applied to other mediums”

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Unreal Fellowship: World Building EMEA 2023 Unreal Fellowship: World Building EMEA 2023 Unreal Fellowship: World Building EMEA 2023
Unreal Fellowship: World Building EMEA 2023 Unreal Fellowship: World Building EMEA 2023 Unreal Fellowship: World Building EMEA 2023
CLIENT
Unreal Fellowship: World Building EMEA 2023
YEAR
2023
TYPE
Unreal Engine World Building
TECHNOLOGY USED
Unreal Engine, 3Ds Max

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A Retro-inspired, hyper-realistic sci-fi world

The Challenge

Here’s the world I created as part of my assignment. We were all asked to do a ‘dice roll,’ which is a great internal tool developed for the Fellowship that would assign us random themes for our projects; this is what I got:

“An Interior Common Living Space influenced by Retro 60s / 70s / 80s genre. Realism /
Hyper Realism visual style will by applied on One Subject with a Tri Toned color palette.
The architecture will be Lived in and will have a strong influence of Modern built primarily with Rock / Concrete / Clay. It will happen during Twilight with a Polar / Artic climate and Windy weather. It turns out our world has an Electro Magnetic surprise twist.”

I pictured an interior space that would enable me to freely set up cameras for my cinematic shots and also provide a panoramic view of the exterior. Having prior experience in Archviz helped me with this. The design of the space was inspired by John Lautner’s Elrod House constructed in 1968.

From the ground up

The Process

Since there were no available 3D models for the architecture and time travel devices, I created the design from scratch based on reference images. I made slight modifications to the original design, as I wanted to create a unique and personalized space rather than a replica.

Given that my project had a surprise twist around Electro Magnetism, I set up a story about a character who becomes obsessed with manipulating time after losing a loved one. The inspiration for this story and visuals came from many different sources, including Dark (TV series), Annihilation, Macbeth, Tarkovsky’s Stalker and Solaris etc

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From the ground up

I modeled the electromagnetic time travel device using 3Ds Max and textured it in Quixel Mixer. I opted for an anamorphic setup for the shots, incorporating a mix of handheld and locked shots.

I used Pathtracing for this and rendered my shots as EXRs, which I then graded in Davinci Resolve

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The Final Result

Thank you to the Epic Games Team, Director of Education: Julie Lottering, Unreal Fellowship Manager: Brian Pohl, Education Specialist: Cathy Cheo-Isaacs, Jamie Hurcomb, all the Instructors, Mentors, TA’s, Speakers and finally our team:

Natalia Torres – Mentor and Instructor , Giovanni Visai – TA

Fellows: Bea Toledo, Ben Walker, Bojan Banjanin, Cesar Eiji Nunes, charles vernier, Julio Dueñas, Kuhan Kumar, Loïc Scalbert, Markus Husseini,Matteo Nobis Sandén, Paul Franklin, Peter Gagnon

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