A sci-fi infrastructure concept designed as a modular shelter for early-stage planetary terraforming operations.
Concept design and modeling were executed in Plasticity.
Geometry optimization and UDIM-based UV workflows were handled in SideFX Houdini, with texturing in Substance Painter.
Final assembly, lighting, and rendering were completed in Unreal Engine.
A grounded sci-fi structure that feels both engineered and inhabitable—positioned as a core unit within a larger terraforming ecosystem.