A cinematic exploration of an ancient, otherworldly structure—set within a stark, desolate landscape.
Designing a believable alien presence—balancing scale, material realism, and narrative ambiguity within a grounded environment.



Hard-surface elements were modeled in Plasticity, unwrapped in Houdini, and textured in Substance Painter.
Landscapes were generated in Gaea 2.0, with vertex maps enabling layered materials in Unreal Engine.
Final grading and sound design were completed in DaVinci Resolve.
A cinematic sci-fi scene that evokes a lost, advanced civilization through atmosphere, form, and subtle detail.