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Celestial

CELESTIAL: A Sci-Fi Environment Study

A cinematic exploration of an ancient, otherworldly structure—set within a stark, desolate landscape.

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Celestial Celestial Celestial
Celestial Celestial Celestial
PERSONAL PROJECT
YEAR
2025
TYPE
Short Film, Cinematic
TECHNOLOGY USED
Unreal Engine, Gaea 2.0, Houdini, Substance Painter

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Challenge

Creating mystery and scale in a minimal, barren world.

Designing a believable alien presence—balancing scale, material realism, and narrative ambiguity within a grounded environment.

Process / Tools Used

Procedural landscapes and precise hard-surface workflows.

Hard-surface elements were modeled in Plasticity, unwrapped in Houdini, and textured in Substance Painter.

Landscapes were generated in Gaea 2.0, with vertex maps enabling layered materials in Unreal Engine.

Final grading and sound design were completed in DaVinci Resolve.

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Final Result - An ancient presence—quiet, vast, and unexplained.

A cinematic sci-fi scene that evokes a lost, advanced civilization through atmosphere, form, and subtle detail.

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