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BLADE RUNNER 2049

Introduction

This project serves as a tribute to the critically acclaimed Blade Runner: 2049, a masterpiece directed by Denis Villeneuve and stunningly photographed by the legendary Roger Deakins.

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CLIENT
BLADE RUNNER 2049
YEAR
2021
TYPE
Cinematic CGI
TECHNOLOGY USED
Unreal Engine

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Recreating the ruins of Las vegas

A Blade Runner Tribute

I chose to recreate the ruins of Las Vegas scene, which primarily served as an establishing shot in the film. However, since I had created a fully realized scene in Unreal Engine that could be captured from various angles, I decided to shoot a short mood piece using a few additional shots.

Experimenting with UE5's latest features

The Process

From a technical point of view, this was created using the preview version of Unreal Engine V which meant most of the features were still experimental.

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Experimenting with UE5's latest features

K’s Spinner model by Lor Hang Chuan from Sketchfab

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Final Result

The final result was rendered using Lumen, with the scene running at a constant 90+ fps.

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