loader image

ARRIVAL

We're so bounded by time, by its order. But now I am not so sure I believe in beginnings and endings

This project serves as a tribute to Arrival, one of my all-time favourite sci-fi films directed by Denis Villeneuve and photographed by Bradford Young.

01

ARRIVAL ARRIVAL ARRIVAL
ARRIVAL ARRIVAL ARRIVAL
CLIENT
ARRIVAL
YEAR
2022
TYPE
Cinematic
TECHNOLOGY USED
Unreal Engine

02

Translating Live Action to CGI

Challenge

The main purpose of this project was to translate live action cinematic techniques to CGI i.e. how a certain scene would have been set up and photographed practically, the types of lighting and lenses used, camera movements, editing techniques etc

This also allowed me to use MetaHumans more convincingly, akin to a director getting a performance out of actors to convey emotions for certain scenes.

Refining, Lighting & Experimenting

The Process

The process involved setting up roughly blockouts for camera angles, refining those blockouts with high detailed models, doing some preliminary light tests and then experimenting with various render settings until I was satisfied with the outcome.

03

Refining, Lighting & Experimenting

For this project, I utilized both Lumen and Pathtracing for rendering.

04

Final Result

I did the colour grading in Davinci Resolve which is now my main editing and colour grading software.

Let's work together

JayH is the perfect partner for your next project. Get in touch an experience immersive, next-gen visuals.