A real-time cinematic and VR exploration developed for exhibition at the Cantor Arts Center, Stanford University.
Currently on view at the Cantor Arts Center at Stanford University.
For the 2026 exhibition Animal, Vegetable, nor Mineral: Works by Miljohn Ruperto, Los Angeles-based artist Miljohn Ruperto commissioned the recreation of three Thomas Cole paintings.
As the CG Generalist and Unreal Engine Artist, I developed these scenes for both large-scale cinematic projections and first-person VR traversal, contributing to Ruperto’s latest installation.
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What God Hath Wrought (Kairos), 2026What God Hath Wrought (Kairos), 2026What God Hath Wrought (Kairos), 2026
What God Hath Wrought (Kairos), 2026What God Hath Wrought (Kairos), 2026What God Hath Wrought (Kairos), 2026
Unreal Engine, VR (First-Person Traversal), Cinematic Projection Systems
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Bridging classical landscape painting with real-time digital simulation.
From painted landscapes to immersive real-time worlds.
Reinterpreting 19th-century landscape paintings within a real-time digital environment—while preserving their original narrative weight and translating them into immersive cinematic and VR experiences.
As described by the Cantor Arts Center:
“What God Hath Wrought (Kairos) is a work which connects 19th century landscape painting, the Hudson River School, serving as a container for the fantasy of infinite extraction and Manifest Destiny to this same fantasy re-enacted in the present digital cyberspace.
The work presents parallel simultaneous simulations of the Apocalypse as a spectacle of a temporality in perpetual crisis.”