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UMBRA: A Sci-Fi World Fragment

Project Intro

A cinematic glimpse into an original IP—where nature, brutalism, and sci-fi converge at the edge of the cosmos.

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UMBRA: A Sci-Fi World Fragment UMBRA: A Sci-Fi World Fragment UMBRA: A Sci-Fi World Fragment
UMBRA: A Sci-Fi World Fragment UMBRA: A Sci-Fi World Fragment UMBRA: A Sci-Fi World Fragment
PERSONAL PROJECT
YEAR
2025
TYPE
Cinematic Real-Time Visualization | Sci-Fi World-Building
TECHNOLOGY USED
Unreal Engine, Plasticity, Gaea 2.0, SideFX Houdini, Substance Painter, Quixel Megascans, DaVinci Resolve

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The Challenge

Where nature meets monolith.

Blending organic landscapes with stark brutalist forms to create a cohesive, otherworldly atmosphere.

Natural systems, brutalist forms, and real-time rendering.

The Process

Built in Unreal Engine with environments shaped using Gaea and Houdini.

Hard-surface elements were modeled in Plasticity, with materials developed in Substance Painter.

Quixel Megascans were used for natural assets, with final grading in DaVinci Resolve.

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The Final result - A shadowed frontier between nature and the unknown.

A moody, atmospheric world that hints at a larger narrative—part natural, part constructed, entirely unknown.

Let's work together

JayH is the perfect partner for your next project. Get in touch an experience immersive, next-gen visuals.