A cinematic glimpse into an original IP—where nature, brutalism, and sci-fi converge at the edge of the cosmos.
Blending organic landscapes with stark brutalist forms to create a cohesive, otherworldly atmosphere.


Built in Unreal Engine with environments shaped using Gaea and Houdini.
Hard-surface elements were modeled in Plasticity, with materials developed in Substance Painter.
Quixel Megascans were used for natural assets, with final grading in DaVinci Resolve.
A moody, atmospheric world that hints at a larger narrative—part natural, part constructed, entirely unknown.