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Batman (2022)

Introduction

This adaptation of the caped crusader was one of the best versions of the character out there. I was blown away by the direction, cinematography, and sound design, so I decided to recreate the look in Unreal Engine.

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Batman (2022) Batman (2022) Batman (2022)
Batman (2022) Batman (2022) Batman (2022)
CLIENT
Batman (2022)
YEAR
2022
TYPE
Cinematic CGI, Sound Design
TECHNOLOGY USED
Unreal Engine

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Creating a dark and moody Gotham scene

The Challenge

For the city layout, I used Epic Games’ City Sample Building pack. I set up lighting that simulated an overcast night with faint moonlight filtering through the clouds. To add depth to the scene, I used a standard exponential height fog as a base layer and added radial fog cards between buildings.

Creating a dark and moody Gotham scene

The Process

To light up the foreground fog, I animated a red point light to turn on and off beneath the character (Niagara FX).

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Creating a dark and moody Gotham scene

The camera angle used a standard rule of thirds technique, which directs the viewer’s eye towards the character. I rendered the scene at an aspect ratio of 2:35:1.

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The Final result

I color-graded the scene in Davinci Resolve and added a radial blur around the edges to replicate the look that Greg Fraiser achieved in the film.

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